Showing posts with label description. Show all posts
Showing posts with label description. Show all posts

Monday, October 13, 2014

5 Tips for Fleshing it Out

by Jemi Fraser

Last month, my post talked about 5 Tips to Trim Your Writing. This month, I'm tackling the opposite. With my current rewrite, I attempted to plot (kaboom!) and ended up with a shorter story than I expected (15k shorter).

So, now I'm focusing on how to flesh out a story without padding it. Some of the things I've discovered:

Fleshing it Out Tip #1 -- Emotions

This one I'm having a blast with. I write contemporary romance, so it's all about the emotion, but I think that's true for most stories. It's the emotions that pull me in and make me gobble up those pages, no matter what the genre is.

Delving into the character's emotions helps the reader connect and makes the writing much more interesting. For me, plot is obviously important, but it's how the characters respond to the plot that intrigues me. So, show that!

Fleshing it Out Tip #2 -- Show, Don't Tell

Another fun one, and very connected to #1. Telling removes the emotion. Wasn't it Mark Twain who said, "Don't tell me the old lady screamed, bring her on stage and let her scream"? Looking for those telling words/sentences in the draft helps me find places I can strengthen my story and make it longer/more compelling at the same time.

Fleshing it Out Tip #3 -- Dialogue

Connected to #2! I love dialogue and tend to include a lot of it in my writing naturally, but there are still places I find where I can have my characters really showing...by telling. Dialogue infuses the story with life and lets the readers hear your characters talking. It also gives the reader a visual--and mental--break from narration, thus increasing the pace of your story.

Fleshing it Out Tip #4 -- Description

Blech. I'm not an especially visual person or writer. My descriptions tend to be focused around the emotions of the characters. And I'm not a fan of reading paragraphs of description either, so I tread very, very carefully when I do this.

For people, I sprinkle in the description. A mention of hair colour by another character here, a comment about height there. Nothing obvious, certainly no looking in the mirror and offering up a self-evaluation. For example, rather than saying my character is short, I'll have her drag a chair over to reach something off a high shelf.

For places, I don't mind stringing a sentence or two together to anchor the reader in the setting, especially when it's a new place. I try to focus on what the character would notice, and only on what is relevant to the story.

I'd rather leave most description up to my readers, but I'm learning I need to include those anchors and let the readers fill in the rest.

Fleshing it Out Tip #5 -- Character Arcs

This one is more complex than the first four. Here, I'm looking for the pace of how my characters are growing. I want them to slowly learn to change, have strategically placed AHA! moments, and obstacles tossed in their paths to have them second guessing their realizations. This is another instance where I find Scrivener invaluable. I can colour code, or use the side bar, or make another file to put side by side in order to track the arcs. Then I can spot where the arc needs some help, tweak a scene here, add a scene there, throw in another obstacle, or three.

There are many more ways to flesh out a story (adding in a subplot and looking for plot holes to fill in come to mind), but these are the 5 I'm working with. Any tips to add? Do you like fleshing it out or do you prefer to trim?

Jemi Fraser is an aspiring author of contemporary romance. She blogs  and tweets while searching for those HEAs.


Monday, February 11, 2013

Do or Diorama: Visualizing Your Novel

by Cat Woods

I love museums. As a kid, I would sit for hours in front of the dioramas, wishing glass didn't separate me from the world in miniature. I had a special affinity for Native American scenes and those depicting the pioneer days. Often, I would fantasize about slipping into those worlds and getting lost in another place and time.

I suspect that's why many people read novels today. While reading, we can slip away from homework, dirty dishes and nagging family into a world where teens spin the tapestry of life.

But only if the author does a stellar job of painting that new reality, as Gennifer Albin did in Crewel.

Over the past week, my Middle Son was assigned a science project. He had to create a diorama of the coral reef. This is the fruit of his labors.


His fifth grade translation is enough for us to picture this underwater world with some degree of accuracy.

  • Sand? Check.
  • Giant clam? Check. (Double check for the pearl found inside.)
  • Coral? Straight from the Dominican Republic.
  • Sea anemone? Not one, but two.
  • Seaweed, algae, jelly fish? Check, check and check.
In a similar way, my favorite novels can be seen as dioramas.

  • The Hunger Games would have milk carton shacks with dryer lint covering everything like a fine coating of coal. On the back wall, a fence would separate the dreary gray from the vivid forest beyond. Like her or not, nobody can dispute the amazing storytelling capabilities of Suzanne Collins.
  • A.G. Howard's Splintered would utilize flamboyant colors interspersed with dark shadows. Wonderland in all its splendid--and contrasting--glory. And bugs. Lots o' bugs.
  • Unwind by Neil Schusterman becomes a graveyard of broken planes, while Sarah Darer Littman's Want to go Private? is a blank computer screen. Deep, dark and terrifying.
A good novel will have a distinct setting. While this doesn't mean unique-made-up-100%-from-scratch, it does call for enough detail to let readers visualize exactly where they are and what the world looks like.

Even a contemporary novel told within the confines of a school should have defining characteristics. A little extra something to set it apart from every other school in the world. Think Sideways Stories from Wayside School by Louis Sachar. His school has 30 floors--one floor per classroom. Simple, yet effective.

However, without a connection to scene, readers can feel ungrounded. As if the story isn't quite real because it has no place to live. A poorly developed setting would be a bit like finding a giant clam on the Oregon Trail--too unreliable to trust.

All this got me thinking: what about my own novels? What would my dioramas look like?

What about yours? How much diorama potential does your novel have?

As a mother of four and an ex-preschool teacher, Cat Woods can turn the simplest objects into creative works of art--a trait she obviously passed down to her children. When she's not helping with homework or visualizing her newest writing project, she blogs at Words from the Woods. Her short stories can be found Spring Fevers and The Fall: Tales from the Apocalypse.